Make sure to check out Project FURY : https://github.com/fury-gl/fury
This week, multiple SDF primitives.
What did I do this week
The objective of this week was to understand the capabilities of the multiple SDF primitives within the same cube project. To get a clearer understanding of what we can achieve with this approach, i added support for real time rotating primitives. The output of 2 cubes with rotating SDFs is shown below.
The code for the above render is available at the branch :
What's coming up next
The task for next week is to implement features in the SDF actor and also to fix minor bugs within the shaders. Once everything is done as planned, the PR will be merged for users to access the features.
Did I get stuck anywhere
No issues this week