Week 5: Slerp implementation, documenting the Timeline, and adding unit tests
What did you do this week?
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Implemented Slerp (spherical linear interpolation) for rotation keyframes.
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Controlling the speed of the animation is now an option.
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Added the tests and documented the
Timeline
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Used the geometry shader to generate billboard actors using minimal set of calculations #631.
What is coming up next week?
This week I will do the following:
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Focus on finalizing the PR #626 to be merged.
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Make some upgrades to the playback panel to make it more functional and responsive.
Did you get stuck anywhere?
I didn’t get stuck this week.