Week 5: Slerp implementation, documenting the Timeline, and adding unit tests

Published: 07/20/2022

What did you do this week?

  • Implemented Slerp (spherical linear interpolation) for rotation keyframes.

  • Controlling the speed of the animation is now an option.

  • Added the tests and documented the Timeline.

  • Used the geometry shader to generate billboard actors using minimal set of calculations #631.


What is coming up next week?

This week I will do the following:

  • Focus on finalizing the PR #626 to be merged.

  • Make some upgrades to the playback panel to make it more functional and responsive.

Did you get stuck anywhere?

I didn’t get stuck this week.