Hello again!
With the second week of work wrapping up, I believe an update is in order. I have successfully gotten both the thirdparty tools and Panda itself to compile for both iOS devices and the simulator. It was a bit of a slog getting this to work, to be honest, since it's mainly a loop of trial and error trying to get things to fit together correctly. The following libraries are now ready for inclusion on iOS:
- ARToolkit
- Bullet
- Eigen
- FFMpeg
- Freetype
- Harfbuzz
- JPEG
- ODE
- OpenSSL
- Opus
- PNG
- Python
- Squish
- TIFF
- Vorbis
- ZLib
This leaves only a few libraries that aren't working (and are probably impractical for iOS anyways, like VRPN). I'm quite happy with this, because although I was able to get Panda itself to compile several months ago, this is the first time I have done it with almost all of the thirdparty libraries included. It has been quite a struggle wrangling with the often strange ways Apple does things, but I believe this thorough preparation I've performed will be worth it down the road.
This post comes at an odd time, admittedly, since these next two weeks are where the real meat of the work is going to start. But, posts are required every two weeks, so here it is. Hopefully the work going forward will be a bit more exciting for people to read about, and won't involve me waiting for rebuilds for nearly as long ;)