Project FURY : https://github.com/fury-gl/fury
This is my blog for this summer’s GSoC @ PSF
I am Lenix Lobo, an undergraduate student from India, and this summer I will be working with project Fury under the umbrella of the Python Software foundation. I will be working on improving the current shader framework.
What did you do during the community bonding period?
Since most of the places including my university are closed due to the pandemic outbreak, I decided to get a head start and start with the project early. During the community bonding period, I had video conference meetings with my mentors scheduled every week on Wednesday. During these meetings i interacted with the mentors to have a coherent understanding of how the project design and implementation will be managed over the course of the entire period.
Since my project involves a lot of theoretical understanding of concepts such as ray marching, I spent the period going through the theory of each topic.This week also involved going through the documentation for shaders used in VTK.
What is coming up next ?
The next task assigned to me is to go through the theory of geometry shaders and to create a example using the same.
Did you get stuck anywhere?
Since, some of the documentation on VTK shaders was not upto date, i had to go through example implementations to understand the nomenclature of variables and their respective usage.