<meta charset="utf-8">Project FURY : https://github.com/fury-gl/fury
This week : Geometry Shaders!
What did I do this week
To get a better understanding of the working of the shader pipeline, the mentors assigned me a challenging task of implementing a Dynamic Texture. The basic idea is to create a 'volumetric' texture by stacking layer of textures. Such an example is an ideal use case for a geometry shader. Since i had not much prior experience with Geometry shaders before, i spent the initial days going through existing implementations of similar ideas in OpenGL/DirectX.
After working on the code, the final image rendered is given below.
I created a PR for the fur texture which is available at https://github.com/lenixlobo/fury/blob/Dynamic-Texture/docs/experimental/viz_dynamictex.py.
What's coming up next
The current PR has some minor bugs which need to be fixed. The next step would be to review the code and find the solutions for the bugs. Also we are looking into ideas on optimization for faster rendering time.
The next week will be spent looking into ray marching algorithms and adding them to the current code base as possible alternatives for FURY Actor primitives.
Did I get stuck anywhere