treamous's Blog

Weekly Check-in #1

treamous
Published: 06/02/2019

What did you do this week?

This week, I got the cross-compilation toolchain up and running. Now all of Panda3D’s requisite libraries, including Python, can be compiled for iOS devices with just one command.
What is coming up next?

Next week, I will be getting the engine itself to compile for iOS. I’ve already gotten this semi-working before, so this shouldn’t be too monumental of a task.
Did you get stuck anywhere?

I got stuck several times while wrangling with various autotools scripts, which needed to interact with the CMake script used to download and compile everything. With enough trial and error, I was able to solve all of the issues I ran into.

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Hello!

treamous
Published: 05/28/2019

Hello to everyone who stumbles upon this post! I'm going to be working on iOS support for the Panda3D game engine. During the community bonding period, I worked on porting the manual to a Sphinx website hosted on Read The Docs. Work on the port is pretty much finished; there just needs to be a bit of proofreading and jankiness-fixing. For this first week, I will be working on getting Panda's thirdparty libraries to compile successfully on iOS.

See you next week!

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