What did you do this week?
As decided last week, I added support for multiple animations at the same timestamp. But this didn't solve the animation problems of RiggedSimple
model.
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I figured out that I was not applying the global transform of joints in the skinning matrix causing the joints to move to a new position. I referred to this answer by irradicator.
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We had to invert the multiplication order (ie,
np.dot(skin_mat, vertex)
instead ofnp.dot(vertex, skin_mat)
) for this model. We still need to figure out from where we get the multiplication order of the two.<iframe height="390" src="https://user-images.githubusercontent.com/74976752/187798821-7306cb13-dfc8-477c-8f86-1f5a6181f08a.mp4" width="600"></iframe>
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I also tried to create a custom Interpolator that does all calculations required for vertex skinning. However, we couldn't get this working. I got a few suggestions from Mohamed in our meeting, I'll try to implement those.
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Added tests for animations.
What is coming up next week?
- Adding more tests.
- Fixing the Interpolator.
- Order of multiplication in the skinning matrix.
Did you get stuck anywhere?
No, I didn't get stuck this week.