What did you do this week?
- This week, I started with Multiple actor support in skinning and managed to do it successfully. Here's the preview using the BrainStem model.
<iframe height="340" src="https://user-images.githubusercontent.com/74976752/193109340-2e37c255-139b-499f-a932-b8c0290bb481.mp4" width="600"></iframe>
- Implementing multiple animation channels support (as seen in the
Fox
model). Theget_skin_timelines()
method now returns a dictionary of all animation channels with Timeline as their value. - We merged two PRs, #689 (colors from Material) and #643 (simple animations).
- Added ability to load morphing information and create timelines from it. Here's a preview of the
AnimatedMorphCube
andAnimatedMorphSphere
models:
<iframe height="340" src="https://user-images.githubusercontent.com/74976752/192871376-881fbdd6-2fab-4a7f-9f4f-07663d93561c.mp4" width="600"></iframe>
What is coming up next week?
- Cleaning and Rebasing Skinning animation PR #685.
- Creating a PR for morphing code.
- Multi primitive (actor) support in morphing.
Did you get stuck anywhere?
- No, I didn't get stuck this week.