Week 5 - Creating PR for glTF exporter and fixing the loader

Published: 07/25/2022

What did you do this week?

  • Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.
  • Added support for exporting lines and dot actors.
  • primitive.modes is now set if the rendering mode is a line, dot, or triangle.
  • Working on importing different primitive modes, the current glTF importer can render only triangles.

What is coming up next week?

This week I'll be working on the following:

  • Get the PR #630. merged by this week.
  • Loading the animations (simple, morph, and skeletal) data as dictionaries from the glTF model so that it can be sent to the timeline.
  • Try different examples on Mohamed's PR (#626.) and try running glTF animations if time permits.

Did you get stuck anywhere?

  • There wasn't any model in the Khronos glTF samples repository that uses the LINE or POINT modes. So I had to rely on the models that I exported using the glTF exporter.