What did you do this week?
- Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.
- Added support for exporting lines and dot actors.
primitive.modes
is now set if the rendering mode is a line, dot, or triangle.- Working on importing different primitive modes, the current glTF importer can render only triangles.
What is coming up next week?
This week I'll be working on the following:
- Get the PR #630. merged by this week.
- Loading the animations (simple, morph, and skeletal) data as dictionaries from the glTF model so that it can be sent to the timeline.
- Try different examples on Mohamed's PR (#626.) and try running glTF animations if time permits.
Did you get stuck anywhere?
- There wasn't any model in the Khronos glTF samples repository that uses the
LINE
orPOINT
modes. So I had to rely on the models that I exported using the glTF exporter.