Week 6 - Extracting the animation data

Published: 08/02/2022

What did you do this week?

  • This week, it was all about reading docs and extracting the animation data from buffers.

  • Currently, the glTF class can extract simple node transformation and morphing data, as they are stored in the Animations of the glTF file.

  • Skinning (Skeletal Animation) data is stored in Nodes inside the skin parameter. We shall be able to load that before our next meeting on Wednesday.

  • Created a tutorial using keyframe animations (#626) and adding multiple timelines into a main timeline as suggested by Mohamed.

    <iframe height="400" src="https://user-images.githubusercontent.com/74976752/180841262-7356204e-2097-4ea4-ab71-39f04a1e7a07.mp4" width="550"></iframe>

What is coming up next week?

As of now, we've decided the following:

  • Create a custom Interpolator (for simple node transformations, morph and Skeletal animations).

Did you get stuck anywhere?

No, I didn't get stuck this week.