What did you do this week?
This week, it was all about reading docs and extracting the animation data from buffers.
Currently, the glTF class can extract simple node transformation and morphing data, as they are stored in the
Animationsof the glTF file.
Skinning (Skeletal Animation) data is stored in
Nodesinside the skin parameter. We shall be able to load that before our next meeting on Wednesday.
What is coming up next week?
As of now, we've decided the following:
- Create a custom Interpolator (for simple node transformations, morph and Skeletal animations).
Did you get stuck anywhere?
No, I didn't get stuck this week.