What did you do this week?
-
This week, it was all about reading docs and extracting the animation data from buffers.
-
Currently, the glTF class can extract simple node transformation and morphing data, as they are stored in the
Animations
of the glTF file. -
Skinning (Skeletal Animation) data is stored in
Nodes
inside the skin parameter. We shall be able to load that before our next meeting on Wednesday. -
Created a tutorial using keyframe animations (#626) and adding multiple
<iframe height="400" src="https://user-images.githubusercontent.com/74976752/180841262-7356204e-2097-4ea4-ab71-39f04a1e7a07.mp4" width="550"></iframe>timelines
into a maintimeline
as suggested by Mohamed.
What is coming up next week?
As of now, we've decided the following:
- Create a custom Interpolator (for simple node transformations, morph and Skeletal animations).
Did you get stuck anywhere?
No, I didn't get stuck this week.