What did you do this week?
This week I had to fix the transformation issue in glTF animation. As discussed in the last meeting, I disabled vertex transformation and applied the transformation after the actor was formed.
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	Creating transformation matrix using the TRS data from nodes. 
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	Extract Translation, Rotation, and Scale matrices from the transformation matrix. <iframe height="360" src="https://user-images.githubusercontent.com/74976752/184015060-48d79f0d-1377-4f69-b147-cd53448ccf02.mp4" width="640"></iframe>
I also started investigating more on the skinning animation.
- I created functions to extract and apply the InvertBindMatricesto the vertices.
- Also, applying the globalTransformMatricesto the mesh.
What is coming up next week?
- Skeletal animations support
Did you get stuck anywhere?
- 
	Even after applying the transformation to the actor, after it's created. Some models did not behave as intended. We still need to figure this issue out and fix it. <iframe height="360" src="https://user-images.githubusercontent.com/74976752/184015110-035f1ce7-5a5c-4480-b49c-ae575d4b7ccd.mp4" width="640"></iframe>