What did you do this week?
PLACEHOLDER
What is coming up next week?
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Did you get stuck anywhere?
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Added the ability to have the ShowManager stored inside the Timeline. That way the user does not have to update and render the animations because it will be done internally.
Added a record method to the Timeline that records the animation and saves it as either GIF or MP4 (requires OpenCV). This record functionality has the option to show/hide the PlaybackPanel which makes it better than recording the animation using a third-party software.
Fixed some issues that Serge mentioned while reviewing PR #665
I didn't get stuck this week.
Scene
from the actor using actor.GetConsumer(scene_idx)
.
Timeline
to take the ShowManager
as an argument to reduce the amount of code user has to write every time using FURY animations.'Slerp
.
I didn't get stuck this week.
Fixed some issues in the hierarchical order animation support PR that we discussed during last week’s meeting (mostly naming issues).
Explained the introductory tutorial a little. But it is not good suitable beginners. So, I will spend time improving tutorials this week.
Added extrusion to vector_text to allow the z-scaling to be functional.
Fixed lightColor0
being hard-set to (1, 1, 1)
. Instead, it’s now using the Scene
to set the lighting uniforms.
Improve tutorials.
Find out how to get the Scene
from the actor instead of manually assigning it.
If I have time, I will try implement recording animation as GIF or as a video.
I didn’t get stuck this week.
Implemented hierarchical order support for animations using matrices in this PR.
Improved the API of a PartialActor by adding some methods to control the scales, positions and colors.
Added a new example of using the new hierarchical feature to animate an arm robot.
Improved vector_text a little by adding options to control its direction.
lightColor0
being hard-set to (1, 1, 1)
. Instead, find a way to get this property the same way other polygon-based actor gets it.I didn't get stuck this week.